Step 1: Organize your PBR texture maps
- Create a folder and name it ‘Textures’
- The material converter is designed to function only when it detects materials that have a complete set of maps and will give an error warning if one or more of these maps is missing or not named properly. Rename your texture maps as follows:
|Texture Map||Replace ‘Texture name’ and ‘1K’ with your actual values|
|Color / Diffuse||Texture name_COL_1K|
|Reflection / Specular||Texture name_ REFL_1K|
|Normal map||Texture name_ NRM_1K|
|Gloss / Roughness||Texture name_ GLOSS_1K|
|Displacement map||Texture name_ DISP_1K|
|Alpha + Diffuse (PNG or TIF)||Texture name_ ALPHAMASKED_1K|
|Sub Surface Scattering||Texture name_ SSS_1K|
|Ambient Occlusion||Texture name_ AO_ 1K|
|Overlays||Texture name_ OVERLAY_1K|
Step 2: Install Poliigon Material Converter to Blender
- Download Poliigon Material Converter Addon from https://help.poliigon.com/en/articles/2540839-poliigon-material-converter-addon-for-blender. (DO NOT unzip the file, just note where it has been saved.)
- Open Blender then go to the Edit menu -> User preferences.
- Click on the Add-ons tab, then click Install Addon.
- Navigate to where you saved the .zip file and select it.
- Click on the check-box to enable the converter and, click on Save User Settings to have it always enabled when Blender launches.
Step 3: Apply your PBR texture to your model
- Select your model, go to Blender’s Materials Tab and scroll to Poliigon Material Converter Tab.
- Click on the folder icon (marked in red on the image below) to go to the folder where you saved your texture maps.
- Poliigon Material Converter will automatically generate a list of all textures in the folder you selected. And create a thumbnail preview of any texture you select from the list.
- Select your model on the viewport and click the ‘Load & Apply Material’ button.
- Poliigon Material Converter will generate a node setup that is accessible via the blender Shader Editor window. Adjust the values to your liking and you are done.
- Click the button marked in red so Blender remembers your textures folder path every time you start.
Reusing your texture maps using Poliigon Material Converter
- Simply start Blender and select your model.
- Go to the Poliigon Material Converter panel under Blender materials tab. Select the texture you wish to use from the list and click the ‘Load & Apply Material’ button.
If you have any questions, put them in the comment section below. Request for project assistance from one of our professional animators here.